Devlog [3]
[WIP] Untitled RPG » Devlog
Today I put systems in place to allow spells to cost Mana, HP, or nothing. I plan to expend that to more resources types such as Focus, Energy, Combo Points etc.
I added more global signals that I can use to specify when the player/monster took a turn or was damaged. I'm going to have all of my spells hook onto one of these signals so the spell knows when to be cast.
Added a "spell" to the Warrior class which causes them to deal 1 extra damage on each of their attacks as a way to test the new system.
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12 hours ago
[WIP] Untitled RPG
Status | Prototype |
Author | Goblin Mode Games |
Genre | Action, Adventure, Role Playing |
Tags | Action RPG, Loot |
More posts
- Devlog [2]2 days ago
- Devlog [1]5 days ago
- Devlog [0]5 days ago
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